The solution? “Circular fandom activities” backed by Mercard, allowing users to allocate their Mercari sales balance (Merpay balance) to fandom activities

Merpay, Inc. (“Merpay”) conducted a survey on fandom culture and financial awareness among 4,707 consumers aged 18 to 69 nationwide, focusing its analysis on 600 respondents who engage in fandom culture.
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Background
In 2025, phrases originating from fandom culture, such as “plushie life” and “visuals on point,” were nominated for the New Word Award and Buzzword Award, indicating that fandom culture gained social traction that year.
Merpay offers the credit cards Mercard and Mercard Gold, which feature integrated financial management within the Mercari app and usage limits tied to users’ Mercari activity. With fandom culture gaining mainstream influence, Merpay conducted a survey to understand the financial awareness and spending trends of consumers who participate in fandom culture.
Summary of Survey Results
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Detailed survey results
1. Fandom culture has widely permeated as a type of lifestyle, with expenses deemed a “necessity” even amid high prices
Of all respondents, 48.8% indicated that they are part of a specific fandom. The particular fandoms reported extend beyond traditional categories such as “public figures (idols, musicians, actors, celebrities, comedians, influencers, athletes, etc.)” (67.2%) and “media (anime, manga, games, movies, novels, etc.)” (37.7%), encompassing broader lifestyle areas such as “hobbies and creative pursuits (photography, art, handmade crafts, DIY, cooking, instruments, etc.)” (17.1%) and “experiences (travel, festivals, general events, sporting events, camping, saunas, fishing, etc.)” (15.3%). This suggests that fandom culture has widely permeated as a type of lifestyle.
Graphic title: Select all your current interests and things you spend time and money on.
When asked about the role fandom culture plays in their life, more than 1 in 5 (22.5%) answered that it is “a necessity.” Regarding fandom culture-related expenses, most said “I consider these expenses for maintaining emotional wellbeing” (47.7%), followed by “I see these as expenses for self-affirmation that enrich my daily life” (26.4%) and “being a fan makes me work hard to generate income” (25.5%). These results reveal that expenses for fandom culture are not seen as merely hobby or entertainment costs, but rather as necessary expenses that support consumers’ daily life and reinforce one’s individuality. In other words, they are a “necessity for emotional wellbeing.”
Graphic title: Select the option that best represents the role fandom culture plays in your life.
Regarding rising prices in fandom culture, about 80% (77.1%) answered “I feel that things have become more expensive.” Despite this, nearly half (48.1%) indicated that they have “not reduced” their fandom culture expenses. The most common reason for this is “to maintain a sense of fulfillment and happiness” (38.8%), indicating that expenses for fandom culture are seen as a “necessity for emotional wellbeing” that users are reluctant to cut.
Graphic title: Have you reduced spending on fandom activities due to rising prices?
2. Many say that spending more than expected on fandom culture is not something they regret. However, over 60% struggle to manage their expenses.
When asked if they set a budget before spending on fandom activities, more than 90% (91.6%) answered “No.” Additionally, about 60% (58.3%) responded that they have spent more than expected in the past. Regarding their feelings at that time, the top responses included, “It’s fun, but I do feel anxiety about my spending and whether to continue fandom activities” (29.1%) and “Looking back later, I sometimes feel regret and disappointment in myself.” On the other hand, a significant number also expressed positive sentiments such as, “I have absolutely no regrets about spending the money” (26.4%).
Graphic title: Have you ever spent more than expected on expenses related to fandom culture?
Over 60% (63.3%) reported struggling with managing expenses related to fandom culture, with the main reason being, “It is difficult to cope with large, unexpected expenses, such as events announced close to the date and flash merchandise sales” (27.5%). In fact, many cited “accommodation and transportation for attending events in other cities” as a specific example of their most expensive purchases in 2025. Often, these expenses remain unknown until ticket lottery results are announced, which makes planning difficult.
Graphic title: What are your worries about fandom culture and managing expenses? Select all that apply.
3. Mercard supports circular fandom activities, allowing users to efficiently generate funds by selling unneeded items on the Mercari app.
These results indicate that many people are devising ways to manage their finances to continue participating in fandom culture even amid rising prices. Specifically, many save money by “cutting costs on other hobbies and entertainment” (30.5%) and “restraining from purchasing or reducing purchase frequency” (25.5%), while others find new ways to generate funds through “actively using credit cards and point services to earn and spend points” (22.3%) and “selling unwanted goods on marketplace apps to fund activities” (16.2%), representing circular fandom activities that give users more options.
Circular fandom activities are a trend particularly prominent among Mercard users, with 34.7% of users stating that they use marketplace apps as a way to continue their fandom activities. This is about twice the rate compared to the overall average of survey respondents. This shows us that Mercard–which allows users to directly use their Mercari sales balance (Merpay balance) to make payments–is highly compatible with circular fandom activities and supports a consumption style that enables users to sustain their passions without breaking the bank.
Graphic title: What changes have you made to your finances to continue fandom activities? Select all that apply.
This survey revealed that, while fandom culture is perceived as a “necessity for emotional wellbeing” that provides a feeling of fulfillment, many users struggle with managing large, unexpected expenses. To address this, many users are being creative and engaging in circular fandom activities, such as by selling unwanted items on marketplace apps to generate money for fandom activities.
True to our concept of “Mercard–Your interests, your way,” we will continue to support users in pursuing their hobbies and interests.
| Survey Overview Survey period: November 21 to November 25, 2025 Survey method: Online survey Survey target: 1. 4,707 consumers aged 18 to 69 nationwide (SC sample) 2. Sample of 600 consumers who responded in the main survey that they are a part of a specific fandom and engage in fandom culture Note that the numbers in the graph are rounded to the first decimal place, so the total may not always equal 100. |